Spaceform
The Spaceform is a complete combination of an open and inviting form with a blend of seriousness and softness, integrated controller mounting, details such as a 1 click capture button to take pictures of whatever the user is looking at without having to dive into the UI of every individual app. This is my proposal to addressing the move towards new-age tech, not AI but VR.
Year
2025
Scope
Concepting, CAD, Viz.
Client
Personal
Duration
2 weeks
A complete visual identity created for a growing coffee brand focused on warmth, consistency, and recognition.
Challenge
Why do so many artists stay away from adopting VR as the next medium of creation and exploration? Is it the complex use of the hardware, how a lot of the headsets feel tailored for gamers and sim-racing enthusiasts? How VR is sold primarily as a medium of next-gen gaming? Diving deep into these questions gave me an understanding of the 4 areas that need to be addressed for the modern-day creative. Convenience, workflow, sharing and form.
Solution
The Spaceform One is a concept project exploring the design of a VR headset if it was targeted towards creatives and a creative workflow.
A lot of creatives still use traditional mediums for their work missing out on the value that exploring their art and design in a 3D space could bring to their work and to validate 3D work with clients.
This project explores the understanding of a creative’s workflow and translating the study into the design of a new yet uniquely familiar headset concept.















